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Grog Aftermath
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Posted - 2014.09.09 09:19:00 -
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Difficult subject don't think there's any easy answer, if there was they would have found it already.
Not everyone wants to be in a large corp., some new people complain that they start in a corp.
Single player corps. should remain possible for those that do not want to be in a player/npc corp. as well as this is a sandbox and as such you shouldn't impose too many artificial restrictions.
As for dodging war-decs what's better having people actually playing the game being able to dodge the war-dec or having people sitting in a station getting bored or playing something else for the duration of the war-dec?
There's also the people with multiple accounts that dodge war-decs by not playing the one with the war-dec during the duration of the war-dec. How would you stop them dodging it?
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Posted - 2014.09.10 10:12:00 -
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Remiel Pollard wrote:Kagura Nikon wrote:baltec1 wrote:Drago Shouna wrote:
As for a cooldown for someone leaving to avoid the wardec, no I can't agree with that, it's far too restrictive and regardless how you look at it, it's a massive penalty on an individual.
So wardecs will continue to be useless at their job. Honestly, if you want to damage an organisation you are better off suicide ganking. Not true... we have pushed to collapse level several high sec groups in contracts. I have NEVER ever seen CODE force the collapse or disbanding of any group. We are paid to hurt the corps and alliances, not to get irrelevant kills. Suicide gankers have ZERO effect on a group of people, because leaving the group would not make you safer, therefore they cannot force a large high sec group to disapear (and yes there are some high sec groups that are big enough to be called large) I want to agree with you, because I like you guys, but just because you haven't seen it doesn't mean it hasn't happened. CODE have, in fact, been responsible for disbanding various corporations.
Continual war-decs certainly can erode alliances and corps. seen it happen. Even to the point that a corp will leave an alliance. But they are continual war-decs a one off war-dec won't achieve those results.
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Posted - 2014.09.10 10:20:00 -
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Remiel Pollard wrote:
You say that, but again, just because you haven't seen it happen, doesn't mean it doesn't happen. But, we were talking about CODE getting corps to disband without wardecs, not what you can and can't achieve with wardecs. That most certainly does happen, and the evidence is in the various corps they've stolen, and subsequently disbanded.
Well the thread is about dodging war-decs.
Find it hard to believe CODE could get a large organisation to disband without the use of war-decs. Although I can believe they are capable of achieving that with small organisations. They're also capable of driving individuals out of the game, especially if they keep targeting the same individuals. |

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Posted - 2014.09.10 10:41:00 -
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Remiel Pollard wrote:Grog Aftermath wrote:Remiel Pollard wrote:
You say that, but again, just because you haven't seen it happen, doesn't mean it doesn't happen. But, we were talking about CODE getting corps to disband without wardecs, not what you can and can't achieve with wardecs. That most certainly does happen, and the evidence is in the various corps they've stolen, and subsequently disbanded.
Well the thread is about dodging war-decs. Find it hard to believe CODE could get a large organisation to disband without the use of war-decs. Although I can believe they are capable of achieving that with small organisations. They're also capable of driving individuals out of the game, especially if they keep targeting the same individuals. I've driven people out of the game too. So what? If I didn't do it, someone else was going to. Some people who play EVE are the kind of people that were always going to quit anyway because they don't even bother to try to understand the nature of EVE. That, and qq'ing in local entertains me.
There's a difference between driving people out of the game intentionally and driving people out of the game unintentionally through just playing the game. Now I'm not saying CODE do it intentionally, but their gaming style will have that result if they keep targeting the same individuals.
The nature of EVE, what is that exactly? Seems to me that means different things to different people.
There certainly is an elitist element in EVE, that think it's great to play EVE because it's tough, and that perception of EVE does actually attract some players to EVE. |

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Posted - 2014.09.11 10:38:00 -
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Lucas Kell wrote:Ssabat Thraxx wrote:Tyberius Franklin wrote:PvP encompasses the idea of any time one player works against the aims of another. This includes those with the aim to blow up your ship. Dec dodging isn't avoiding PvP. It functionally is PvP.
You are right that PvP is everywhere, but wrong in thinking that dodging wardecs is somehow avoiding it. Thats gotta be the absolute worst example of "rationalization" I've ever seen. By the same logic, the ULTIMATE form of PVP is to not even login! Or to Biomass yourself! Yeah, that's it! When some big meanie wardecs your wee mining corp, SHOW THEM! Biomass your toon! It's the ultimate PVP man, they'll never get you now!!!! please  You appear to be confused. Dec dodging isn't in any way the same as not logging in. The player is still playing, they've just moved themselves into a state where your dec is worthless. It's a working mechanic they are using to avoid the combat. Fleeing is a perfectly valid tactic.
Trying to stop people dodging war-decs is completely pointless anyway, because all they need to do is have more than 1 account. Even if they did have only have 1 account they could just play something else for the duration of the war-dec. |

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Posted - 2014.09.11 11:03:00 -
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Syn Shi wrote:You miss one important point that goes with more people in Hi-Sec....they aren't there for the pvp. Only conclusion I can come to is if someone is in hi-sec for pvp what they are really looking for is easy kills.
Exactly, if players wanted more challenging PvP they wouldn't be hanging around high-sec.
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Posted - 2014.09.11 21:27:00 -
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Trixie Lawless wrote:Ssabat Thraxx wrote: All exploits are a matter of utilizing a game mechanic in a manner it's not meant to be used. Don't get mad when you're mechanic is deemed the exploit it is.
It will be an exploit when CCP says it is an exploit...until then it's not.
If you find what appears to be an exploit you should report it or at least verify with them that it's not an exploit. Using an exploit and not reporting it could still see you in trouble with them once they're aware of it. |

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Posted - 2014.09.11 21:55:00 -
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Well iirc they changed it awhile back, to make it easier to dodge war-decs.
So my guess is they would rather have people playing than sitting in stations or playing something else for the duration of the war-dec. |

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Posted - 2014.09.11 22:21:00 -
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Wyn Pharoh wrote:Ssabat Thraxx wrote: I'll repeat something I said a few pages back:. Lots of folks here still seem to be missing my premise of wardeccing for a few hundred mill in "tribute." It's not about risk, it's not about wanting easy targets to shoot at, it's about inconveniencing a small group of people to the point that it's less of a headache just to pay out 200m or300m. Some will corp-hop, but some will not. As I said earlier, you throw enough crap at the wall, and some of it will stick. This makes probably the 6th or 7th time I've explained this.
I'm not missing your point at all. It is a fine and ANCIENT usage of the wardec mechanic. Extortion is fine and good and all and if you actually hit something that isn't vapor, then it may be payday. Just don't expect me to co-sign the BS that would have your gameplay trump someone else figuring out how to beat your extortion racket with their equally shady (and very Eve-like) corporate structure. I mean we are still talking about an ingame system where player corps 'bribe' the space cops to look the other way when we decide that there is someone in 'high security space' that needs to be shot at, right? If CCP were to make some expansion that targeted NPC tax dodging, I'd probably fail to object, just for the tears and lols alone, but tbh, that sounds a bit farfetched and maybe this game has a few other broken issues to deal with first.
Actually, I disagree with extortion being fine. I certainly wouldn't pay it, if the game got to a point where you couldn't play without paying some group to allow you to play the answer is simple don't play the game. I wouldn't pay in RL if someone tried extortion let alone a game.
Where's peoples self respect these days? |

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Posted - 2014.09.11 22:36:00 -
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Ssabat Thraxx wrote:Mara Rinn wrote:
In the end, you're the one looking for "meaningful PvP" in hi sec. Just keep wardeccing until you find someone willing to fight.
No Im not. Maybe youve missed me saying this a few times, but a wardec for the purposes of extortion is NOT "looking for meaningful PVP in hisec." It's far less hassle if they don't fight at all. For the umpteenth time, it's about MONEY. It's not about being risk-adverse, it's not about wanting easy killmails, or anything of the sort. It's about being a pain in someone's arse to the point that they pay you to just go away. Put a different way, it's about bullying the little guy out of his milk money in lieu of beating him up.
They would be better off just using their isk to hire a mercenary group to sort you out. But then of course you'll probably just use another character. |

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Posted - 2014.09.11 22:48:00 -
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Ssabat Thraxx wrote:Grog Aftermath wrote:Ssabat Thraxx wrote:Mara Rinn wrote:
In the end, you're the one looking for "meaningful PvP" in hi sec. Just keep wardeccing until you find someone willing to fight.
No Im not. Maybe youve missed me saying this a few times, but a wardec for the purposes of extortion is NOT "looking for meaningful PVP in hisec." It's far less hassle if they don't fight at all. For the umpteenth time, it's about MONEY. It's not about being risk-adverse, it's not about wanting easy killmails, or anything of the sort. It's about being a pain in someone's arse to the point that they pay you to just go away. Put a different way, it's about bullying the little guy out of his milk money in lieu of beating him up. They would be better off just using their isk to hire a mercenary group to sort you out. But then of course you'll probably just use another character. Naturally the "tribute" would be cheaper than hiring a merc corp. As for your ASSumtion that I would just hide behind a different character, here's how you can research if that's true or not: Look at the war histories of the corps Ive been in. Then go look at my killboard. You'll notice I have killed and been killed on the dates that said wars were active. Open mouth, insert foot?
It's not about tribute it's about self respect, you would just keep hounding them, so if people group to hound you it could be more cost effective in the long run. |

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Posted - 2014.09.11 23:01:00 -
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Ssabat Thraxx wrote:Grog Aftermath wrote: It's not about tribute it's about self respect, you would just keep hounding them, so if people group to hound you it could be more cost effective in the long run.
Mhmm. I hear that some valiant miners have taken up arms and have CODE on the run.
Well when I say group, I mean group finances because they themselves are likely not to have the skill sets, because let's face it you're not going to try and extort isk by war-decs on corps. that are able to fight back. |

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Posted - 2014.09.12 00:07:00 -
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Wyn Pharoh wrote: Call it what you will, using wardec mechanics to 'negotiate' an isk payment has always been part of the game. Don't mistake my acceptance of strong arm tactics in a game where we bribe officials to use force against others in supposedly 'high security space' as any acceptance of creating a system that locks 'weaker' targets into an inflexible pay or die scenario. Both sides of this fight are gaming a system to improve their content opportunities. The real question is 'Does CCP need to intervene here?' My answer is, no. The Pro argument has failed to be compelling and, at worst, is just a masked attempt to grief Incursion/Mission bling.
I just think extortion of any kind can have a negative effect on the victim, even in a game. |

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Posted - 2014.09.12 00:15:00 -
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Drago Shouna wrote:Read post 586 guys
Dodging war-decs is a legitimate tactic, we know, it's just that some people would rather it wasn't.
I can't see it changing, better to have people playing rather than bored or playing something else.
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Posted - 2014.09.14 22:41:00 -
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Kaarous Aldurald wrote:Hiply Rustic wrote:Reldor Silverheart wrote:*Snip* Removed off-topic part of the post. ISD Ezwal.
Folding a corp upon getting wardecced and then recreating it is utter BS, there should be a cost or penalty. Or even be blocked from closing it for the duration of the war. Doesn't this leave the door open for perpetual rotating decs forcing a corp to stay open indefinitely with no way out? Hence my idea of killrights. No one should be *forced* to stay in a corp. But there should be consequences for leaving during a dec.That, and forming a corp should be a 50mil fee, since it has not been adjusted since inception and wardecs have.
The consequence is they had to leave the corp. Doesn't do much for your employment record.
50 mil to start a corp. which will only effect some war-dec dodgers, as it'll have no effect on those with multiple accounts or those that play something else. Seems pointless to me, you can't stop people dodging war-decs I don't even know why you bother trying.
CCP made it easier to dodge war-decs so I doubt they'll do a 'U' turn, especially as it won't achieve the result you want. Unless the result you want is to make life more difficult for people that they just give up on EVE. |

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Posted - 2014.09.14 23:39:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: The consequence is they had to leave the corp. Doesn't do much for your employment record.
Lol. A real consequence would exist if there was a cooldown to rejoin a player corp, and if NPC corp taxes had an effect on anything besides bare bones mission payouts.
A real consequence that would have no real bearing on a lot of players that side step war-decs as they don't even leave the corp. Doesn't seem like much of a consequence to me where those players are concerned.
Seems that you're trying to make it difficult, for players that don't want to get involved in war-decs, I really don't see the point as all what will happen is they'll either go back to an npc corp. for a short time, stay in their corp. and play another character or play something else for the duration (might lead to them leaving altogether).
You're not going to get players that don't want to fight to fight, so all you're trying to do is make life more awkward and have more potential easy targets. You won't get more targets, they'll still avoid you and the more you make life difficult the more people won't put up with it.
If they wanted to fight in war-decs they wouldn't be trying to avoid them. |

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Posted - 2014.09.15 00:27:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: If they wanted to fight in war-decs they wouldn't be trying to avoid them.
Then they don't get to be in player corps, and they should be eating fairly significant NPC corp taxes and other restrictions. Why should they get to have their cake and eat it too?
Every time CCP has tried to encourage people to change the way they play through game mechanics, like
NPC corp taxes rising (demanded by players in player corps iirc) to try and make player corps. more attractive, instead resulted in more single character corps. If they wanted to be in a multi-player corp. they would be.
Making mission givers give missions further away and more spread out to try and spread players out more, resulted in a higher concentration of mission runners because they were avoiding mission givers near low-sec. There's no reason to mission in low-sec if you live in high-sec as the risks far out way the reward. Although this seems to have been reversed at some point.
That's just 2 examples of failed game mechanics. The reality is with a game, you can't force people to do what they don't want to do, if you keep forcing all what happens is they end up leaving eventually. Nothing to stop you trying to make an area more attractive, but the danger is making an area less attractive than it was is likely to result in losing players.
My characters are in solo corps. high taxes were a factor, that and the fact there's no benefit being in an npc corp. other than avoiding war-decs. But then I never agreed with the raising of taxes in npc corps in the first place.
Plus why should npc corps pay 11% taxes, just for avoiding war-decs. Of course I've already covered the reason why it's 11%, but as I said it failed to do what they intended and it was always doomed to failure. |

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Posted - 2014.09.15 01:25:00 -
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malcovas Henderson wrote:Because it Validates the WD. It gives it meaning.
It also gives players choice. Drop Corp and eat NPC taxes, to be able to continue with that char / Or play an Alt / go outside, or fight and defend. All of which the WD was i believe meant to achieve.
ATM the BiS, and only choice is Drop and reform. Which totally, and utterly trivialises WD's
Taxes certainly don't give meaning to war-decs.
The reason behind the war-dec is what gives meaning to it. Of course being able to dodge a war-dec that has a legitimate reason (not because they want easy kills or just to annoy a group) can be a problem. But how many of those with legitimate reasons are actually dodged?
I've dodged one in the past, the reason for the war-dec was unclear. I just played an alt (was in a player corp, not solo) for the duration.
The choices are still there, but if people want to stay in-game or on the same characters then drop and reform works for them.
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Posted - 2014.09.15 08:54:00 -
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Kaarous Aldurald wrote:Seneca Auran wrote:Kaarous Aldurald wrote:Seneca Auran wrote: I'm not sure what definition of 'balance' you're using, but I don't think it's the traditional one.
That'd be the part where one unintended mechanic is not supposed to completely negate an intended mechanic with zero consequences. CCP has rather clearly stated that is not an 'unintended mechanic'. The existence of the surrender mechanic displays otherwise.
So you're saying that CCP don't know if it was an intended mechanic or not.
I should think they would have a better idea than you do.
Have you ever thought that the surrender mechanics didn't turn out the way they were intended? |

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Posted - 2014.09.15 09:36:00 -
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malcovas Henderson wrote:Have you ever thought that the drop corp mechanic didn't turn out the way they were intended.?
Tbh I don't really care if they did or not. What I do know is dodging war-decs is a legitimate tactic. Drop and reform is not the only tactic to dodge war-decs by.
Most that complain about drop and reform are only complaining because they aren't getting the easy kills.
Why don't you war-dec a corp. that actually wants to fight back, I'm sure you would have more fun if PvP is truly what it's about. |

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Posted - 2014.09.15 10:01:00 -
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malcovas Henderson wrote:
I do not in any way shape or form deny the use of a CCP excepted mechanic. Does not mean I think it is unbalanced, and want it fixed.
Hypocritical? No. It is just plain common sense.
Difference is you see it as broken, I don't.
I see it as a way to keep people playing the game, without getting bored sitting in stations or playing other games.
The main problem with the game is that it tries to cater for PvPers and PvEers, those two groups never mix well. |

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Posted - 2014.09.15 11:46:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: Difference is you see it as broken, I don't.
That's because it stands to benefit you, and not the people you don't like.
Doesn't benefit me at all as I don't disband and reform corps.
I know this might be hard to believe but there are people in the world that can think beyond, what do they get out of it. |

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Posted - 2014.09.15 11:59:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote:Kaarous Aldurald wrote:Grog Aftermath wrote: Difference is you see it as broken, I don't.
That's because it stands to benefit you, and not the people you don't like. Doesn't benefit me at all as I don't disband and reform corps. I know this might be hard to believe but there are people in the world that can think beyond, what do they get out of it. Read what I said again. I didn't say it benefits you specifically, merely that it stands to in opposition of benefiting the people you don't like.
You're making an assumption that I don't like you or people like you. Just because you suicide gank someone doesn't mean I automatically dislike you. I can honestly say there's very few people that I genuinely dislike.
Thought processes tend to work better if not clouded by emotions. |

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Posted - 2014.09.15 12:18:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: You're making an assumption that I don't like you or people like you.
No, that's a judgement based on your post history. You're about as bad of a carebear advocate as you can be without being Ripard Teg. Quote: Thought processes tend to work better if not clouded by emotions.
Oh, the irony.
There's no irony at all, it's pretty much fact. You might perceive me to be an emotional person, but that's not the reality.
My past posting history, I say what I think and defend what I consider to be right. Doesn't matter if it effects me personally as GD is a place for discussion.
I wouldn't even call myself a carebear as it's more a mix of the two.
My perception of your style of writing is liken to a troll. 'Oh, the irony' classic troll reply. |

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Posted - 2014.09.15 14:13:00 -
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Ssabat Thraxx wrote:Grog Aftermath wrote:
Why don't you war-dec a corp. that actually wants to fight back, I'm sure you would have more fun if PvP is truly what it's about.
I've been saying for pages and pages and pages (AND pages) that it's not always about the PVP. It's about inconveniencing and denying content. As Veers or whatever his name is said, it's an embargo of sorts. You'll find that many of not most wardecs from merc corps have 0 kills, but in that week they kept the WT shut-in, and thats the goal.
I know for you it's not about the PvP as we've already discussed it.
Well why should CCP allow players to be war-dec'd without anyway to avoid them? That's not in CCPs interest or the players that you war-dec.
Even if they all joined npc corps. it wouldn't solve the issue. Making people having to join an npc corp. (why taxes?) just seems very petty to me.
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Posted - 2014.09.15 14:23:00 -
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Jenn aSide wrote:Ssabat Thraxx wrote:Grog Aftermath wrote:
Why don't you war-dec a corp. that actually wants to fight back, I'm sure you would have more fun if PvP is truly what it's about.
I've been saying for pages and pages and pages (AND pages) that it's not always about the PVP. It's about inconveniencing and denying content. As Veers or whatever his name is said, it's an embargo of sorts. You'll find that many of not most wardecs from merc corps have 0 kills, but in that week they kept the WT shut-in, and thats the goal. You will never defeat the "if you want pvp find someone else who wants pvp" dodge. it's one of those things that people (mostly high sec people) say to make themselves feel better about holding what amounts to an untenable opinion. I've been in the same boat many times. No matter how much I tell people that I'm a pve player who isn't some ship v ship pvp fanatic, they insist that the ONLY reason I could possibly hold any opinion contrary to theirs is some selfish desire to make their ship explode thus padding my killboard and puffing up my ego. No matter how many time I tell them "unless you are a Guristas that has become self aware, you are generally safe from me lol", they cling to that incorrect belief. They HAVE to, what they believe doesn't work without greedy, evil people trying to do them harm. It's no different from them saying "you are trying to push me out of high sec into low so you can kill me" despite the fact that almost no one cares about if they leave high sec or not.. It's also because the realization that no on gives a damn about what they do would hurt 
If you're answering my part that was quoted, you missed the point completely.
If it was about PvP people would find someone that's going to PvP with them, otherwise it's not about PvP.
As for giving a damn, I couldn't care less if you give a damn or not, I personally don't give a damn. |

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Posted - 2014.09.16 11:00:00 -
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Remiel Pollard wrote:Veers Belvar wrote:Mackenzie Nolen wrote:Remiel Pollard wrote:FYI, also from the same post, a few lines down:
(Edited from: Not an exploit per se, but excessively doing so will result in a warning. DonGÇÖt want the risk of wars being declared on you? Stay in NPC corps...)
In other words, their intent is ambiguous. No. The "edited from" is what it USED to say. Before they changed the policy to say what it says NOW. Which is completely NOT ambiguous in any way. The "edited from" is just to maintain a revision history; it is not a statement about CURRENT policy. Shhh...don't confuse the wardeccers with facts now. I'm aware of what it says. The point is, the changed their mind once.
But you've never really been very good at getting points have you Beers.
They changed their mind for a reason.
I suspect that reason was to reduce harassment of corps, meaning corps that keep hitting on the same corps that are incapable of fighting back.
Which comes back to, better to have people playing than bored sitting in stations or playing something else.
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Posted - 2014.09.16 12:32:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: I suspect that reason was to reduce harassment of corps, meaning corps that keep hitting on the same corps that are incapable of fighting back.
If you are "incapable of fighting back"(which I take to mean "unwilling", since everyone in this game has some gun skills trained by default) , then you don't deserve to be in a player corp in the first place.
You say that, but what about a group of friends that are PvE orientated, if you were in charge their only option would be to leave the game and play another MMO.
Sure they could still group in an npc corp., but why should they when they can do it properly in another MMO.
I play in solo corps these days, If I couldn't have a solo corp. I wouldn't be here either. |

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Posted - 2014.09.16 12:41:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: You say that, but what about a group of friends that are PvE orientated, if you were in charge their only option would be to leave the game and play another MMO.
Nothing of the sort. And you know that, so it puzzles me why your side keeps repeating that lie. Since they won't fight or interact with anyone else in the game anyway, their corp is no better than a chat channel to begin with.
Actually you are wrong.
A corp. is no different to a guild, being in an npc corp. is nothing like being in a corp./guild. |

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Posted - 2014.09.16 12:46:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote:
I play in solo corps these days, If I couldn't have a solo corp. I wouldn't be here either.
And if your sub honestly actually hinges on PvP not being allowed to happen in highsec, good riddance.
Don't think I've ever said there shouldn't be PvP in high-sec, you're starting to sound like a troll again. |

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Posted - 2014.09.16 13:27:00 -
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malcovas Henderson wrote:Grog Aftermath wrote:
I play in solo corps these days, If I couldn't have a solo corp. I wouldn't be here either.
Basically then, you are saying that you want to be in a Corp for the benefits it offers. Remove that benefit and you'd be gone. The Only reason you are defending this mechanic is it keeps your benefits going. Sod trying to defend those benefits while I have absolute immunity from defending those benefits while still getting them. Selfish
Except you didn't read an earlier post, or you've forgotten.
I don't disband and reform my corps.
The reason is purely that I like being in a solo corp. and don't particularly like npc corps. |

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Posted - 2014.09.16 13:48:00 -
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Kaarous Aldurald wrote:Besides, that is really what this comes down to.
The ONLY justification that the carebear side has put up for continuing to allow wardecs to remain toothless is all the theoretical people who would apparently quit the game if PvP were ever allowed in their vicinity.
Well, that and "you can't make me", which is basically the same cop out answer that verifies that such a person belongs in an NPC corp anyway.
For CCP to have changed it they would have needed a pretty good reason to do so.
I take it you are aware that people do give reasons why they leave. Those theoretical people you keep talking about might not be as theoretical as you would like to believe.
I've known people leave because of constant war-decs and the fact they didn't want to be in an npc corp. |

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Posted - 2014.09.16 13:57:00 -
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Carl Pator wrote:Kaarous Aldurald wrote:Carl Pator wrote:malcovas Henderson wrote:Kaarous Aldurald wrote:Besides, that is really what this comes down to.
The ONLY justification that the carebear side has put up for continuing to allow wardecs to remain toothless is all the theoretical people who would apparently quit the game if PvP were ever allowed in their vicinity.
Well, that and "you can't make me", which is basically the same cop out answer that verifies that such a person belongs in an NPC corp anyway. That and their own selfish reasons, which blinds them to all reason and sense. They have to know it is wrong. No one, and I mean no one could be that low of an I.Q. Me Me Me and all Me. screw balance. Screw, good for the game. Me Me Me Wow, where is a mirror when you need one. What are you looking to gain out of a war dec? A "gf o7" or a way to shoot carebears without being concorded? I would wager it's the latter. The war dec corps are their own worst enemies, if decs were done in a meaningful way instead of a concord dodge then you wouldn't have people dropping corp to avoid them in the first place. Buck up buttercup you're not a special snowflake, if you want to play in highsec you have to play with the concord like the rest of us Ah, the "e-bushido" argument. If you want fair fights, you're playing the wrong game. And also, I would ask you what you think wars should be instead of a "concord dodge"? That's literally all they could ever be, a way to fight in highsec without the Infallible Magic Space Police interfering. I fail to see how that's a bad thing. Who said anything about a fair fight or e-busido? I will repeat what I said in clearer terms, if you want to hunt in high sec learn to deal with the concord. If you want to fight in high sec pick a corp that also wants to fight or a corp with something worth defending. The only pro to high sec is the protection it offers stop trying to rob players of that for your own selfish reasons.
That's amusing really, they use selfish as part of their argument, but out of the two parties they're the ones being more selfish, not the war-dec dodgers.
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Posted - 2014.09.16 22:33:00 -
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Kaarous Aldurald wrote:Trixie Lawless wrote: If the aggressor can't read or won't spend three to five minutes reading for a weeklong war, then why should the defender give a damn about it? Why is it worth the defenders time to fight someone who probably doesn't even remember who they are war with.
And, here we go again. Why are you even in a player corp then? Why do you think you deserve to be in one, if all you use it for is a glorified chat channel and a tax dodge?
Never ending circle of discussion, which at the end of the day is irrelevant because dodging war-decs is a legitimate tactic. |

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Posted - 2014.09.16 23:15:00 -
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Dave Stark wrote:you have two scenarios.
Wardecs being trivially dodged. Wardecs being exploitable to the point of abusive harrassment.
pick one, and only one. It's obvious which one we'll end up with.
Missed this post earlier, even though it was on page 1.
Says it all really, and why we ended up with what we have now. |

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Posted - 2014.09.16 23:37:00 -
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Ssabat Thraxx wrote:Trixie and I were discussing changes and solutions a few pages back. Since everyone's arguments on both sides of the issue are getting rather circular and repetitive, let's try to think up something totally out of the box where everyone wins.
I do think it's doable, but I'm enjoying better living thru chemistry atm and cba to think it all over.
I doubt very much you will find one, there's nothing that a war-dec dodger is going to gain by a compromise, any attempt at a compromise will be negative to them.
So both sides will never be able to agree. |

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Posted - 2014.09.17 08:44:00 -
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Ssabat Thraxx wrote:[Well, Im thinking something radical and totally out of the "box" here, in our sandbox 
Don't, in this case it won't work.
For a compromise to work, each party must give something up and usually gain something.
Those that initiate war-decs will only gain, those that are war-dec'd will only lose. So no compromise can be met.
The other point is, if war-dec dodgers give anything away from what they are able to do already it won't be in their interest to do so. As it'll only make it easier for those that war-dec them to potentially harass them.
So thinking out of the box won't lead to a compromise because they have what they need already. If anything they would more than likely like dodging war-decs to be even easier.
One other important point, they're not looking for a compromise.
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Posted - 2014.09.17 10:16:00 -
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Thought I'd answer these more specifically
Ssabat Thraxx wrote: Lots of ppl talk about nerfing NPC corps to force or encourage ppl to get into or stay into player corps, which among other things can be wardecced.
Except it won't work, trying to force people out of npc corps will result in more people leaving the game or forming 1 person corps. Reducing options is never normally a good thing.
Ssabat Thraxx wrote: What if we did the opposite... what if we somehow buffed NPC corps? Maybe even, as someone suggested, give them a "sliding scale" based on their time in the NPC corp, like the longer theyre in, the higher the tax rate goes, or even do it the other way and make them lower, hell idk this is an undeveloped idea so far :D
Taxes are high enough as it is in npc corps. Higher taxes is likely to see some people leaving, lowering the taxes over time won't induce a desire to leave the npc corp.
Ssabat Thraxx wrote: Anyway, the idea would be to make npc corps REAL "boot camp" so to speak. We also need to come up with new and interesting ways to encourage players into player corps, but the idea is that players will migrate to the player corps once they feel "rdy." Maybe encourage basic combat skills or something, idk. Maybe, for the carebears, increase the yield on PI, and idk do something with other carebear activities. Maybe a boost to mission rewards if in a player corp, that kind of thing.
This I find amusing coming from you, as you war-dec corps for isk not PvP.
The reality is that the game caters for PvPers and PvEers, you will never get a perfect game all you can hope for is a best fit. Being a best fit will not make those towards the extremes of both groups happy, they never will do.
PvPers and PvEers require different things. Part of the problem with catering to both groups is the more extreme of the PvPers want PvEers to PvP, which of course the PvEers don't take kindly to.
One other thing, this is going off topic, so if you want to change the topic, I'd suggest starting another thread. |

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Posted - 2014.09.17 12:13:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: For a compromise to work, each party must give something up and usually gain something.
That's not how this works. Highsec has too much safety. Yes, the end result of this will be that you have less safety. Yes, you are expected, just like every other group in the history of EVE Online so far except you, to eat a nerf for the sake of the health of the overall game.
Health of the game according to you. More like, so you get what you want.
Quote: One other important point, they're not looking for a compromise.
Well, more than one of us isn't, anyway. That'd be your side too, by the way, where you won't accept anything other than perfect safety, and wardecs being toothless.[/quote]
That's because they have nothing to compromise about, it works ok for them as it is. Maybe not ideal but good enough.
You're effectively asking them to put themselves in a position where they can be harassed via war-dec mechanics. Who in their right mind would agree to that?
You must be one of those extremists, that will never be happy unless the game is the way you want it. |

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Posted - 2014.09.17 13:36:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: That's because they have nothing to compromise about, it works ok for them as it is. Maybe not ideal but good enough.
How much more ideal can it get past "perfect safety"? (nevermind that you should never, under any circumstance have that in a sandbox PvP game)
Not having to drop corp. every time for a start. CCP changed it to the way it was because they were losing customers. I know they were, how many I don't know or even how much influence it had but I'm sure it must have had some. If you want to blame anyone blame those that used to constantly war-dec the same corps. Which is what would happen again if it was allowed to.
Kaarous Aldurald wrote:Grog Aftermath wrote:
You're effectively asking them to put themselves in a position where they can be harassed via war-dec mechanics. Who in their right mind would agree to that?
Everyone who signed up for a PvP game. So, everyone with an active EVE sub.
Everyone that plays the game has agreed to play under the rules of CCP with CCP's game. CCP say dodging war-decs is a legitimate tactic, so they're are playing within the rules. People don't play by your rules, just in case you didn't realise that. |

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Posted - 2014.09.17 14:06:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: Not having to drop corp. every time for a start. CCP changed it to the way it was because they were losing customers.
Ha ha, no. Citation needed on that bullshit statement.
I know of 3 that left, not because of a single war-dec but multiple war-decs one after the other. I'm sure they weren't the only ones.
Kaarous Aldurald wrote:Grog Aftermath wrote: Everyone that plays the game has agreed to play under the rules of CCP with CCP's game. CCP say dodging war-decs is a legitimate tactic, so they're are playing within the rules. People don't play by your rules, just in case you didn't realise that.
But on the one hand, carebears cried about wardecs and CCP changed them, but on the other hand if a PvP player wants something changed, tough **** that's how it is live with it sucks to be you.
I don't see what this has to do with PvP, your targets aren't going to PvP. Don't even think you really care about PvP, it's about trying to harass people using the game mechanics with the backing of CCP. Luckily for the carebears as you call them, CCP doesn't see it your way. |

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Posted - 2014.09.17 14:18:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: I know of 3 that left, not because of a single war-dec but multiple war-decs one after the other. I'm sure they weren't the only ones.
Oh no you don't, that is not what I asked and you know it. I want a citation for "CCP changed it... because they were losing customers." Please, please try and prove that obvious lie. Quote:
I don't see what this has to do with PvP, your targets aren't going to PvP. Don't even think you really care about PvP, it's about trying to harass people using the game mechanics with the backing of CCP. Luckily for the carebears as you call them, CCP doesn't see it your way.
At least try to dodge. You just made an outright and obvious hypocrite of yourself, and you aren't even going to answer the charge? Just ignore it and keep drumbeating your risk averse, cowardice narrative? Surely you can do better.
Now you're just butt hurt and trolling.
As for the citation, I don't need to give you one, anyway if you quoted more than the bit you decided would suit your purposes. You would see that I'd already said I don't know how many left in total because of it and I don't know how much influence it had on their decision.
But I'm going to leave this discussion with you here, as it's obvious it's degenerating. |

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Posted - 2014.09.17 18:12:00 -
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MatrixSkye Mk2 wrote:Remiel Pollard wrote:At first, I thought so too. Then it got locked, and he copied and pasted the exact same OP and title straight back into GD. Then he put another one in F&I. It's not so blatant when they go out of their way to defy the rules like that. A troll would post once, let the flames commence, then leave it be when it got locked, as is demonstrated by the daily troll threads we witness. He's upset; probably over the recent E1-related bans, given his rant over "harassment". "I will see the end of ganking in high sec." You honestly believe this fool is serious?
Of course he doesn't, he's just using it as ammo, even though it was a troll post more than likely started because of this thread. Kind of like a spoof thread.
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Posted - 2014.09.18 00:06:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: Of course he doesn't, he's just using it as ammo, even though it was a troll post more than likely started because of this thread. Kind of like a spoof thread.
No one here is stupid enough to risk an account ban by reposting that tripe over and over again. Nevermind that, as real players, we have more self respect than that. And none of us sock puppet besides Solecist anyway. Besides, why the resistance? That nutball belongs to your side, own it.
I don't believe he's one of ours (although I don't have a side as such, only side on issues where I believe they have the right of it).
The way he's written it is in the style of your guys the second half anyway.
What's he risking a forum ban? He obviously doesn't care. |

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Posted - 2014.09.18 09:32:00 -
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Ssabat Thraxx wrote:Grog Aftermath wrote:Edit: Real players? lmao we're all real players Don't hate the playa, baby.. hate the Game.
Well you did say you were trolling, so guess you're true to form.
How you got hate out of that I don't know. |

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Posted - 2014.09.18 14:44:00 -
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Kaarous Aldurald wrote:Matcha Mosburger wrote: Still leaves me wondering why the OP or anyone else would WD a 1 man corp though.
Because people are not supposed to be immune to PvP. Because it's a sandbox, and "I feel like it" is always a good enough reason to do anything. And lastly, because shooting other players is fun.
Shooting players that don't shoot back is fun, lol
I think it's more of a case of, hound the carebears, they've ruined our game, they must pay. |

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Posted - 2014.09.18 15:02:00 -
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Solecist Project wrote:Grog Aftermath wrote:Kaarous Aldurald wrote:Matcha Mosburger wrote: Still leaves me wondering why the OP or anyone else would WD a 1 man corp though.
Because people are not supposed to be immune to PvP. Because it's a sandbox, and "I feel like it" is always a good enough reason to do anything. And lastly, because shooting other players is fun. Shooting players that don't shoot back is fun, lol I think it's more of a case of, hound the carebears, they've ruined our game, they must pay. I can't accept this generalisation. Not ALL of us shoot people for lulz or tears, okay? Whenever people raged at me for ganking them, I tried explaining them the issue calmly and based on reason. when one did not want to understand... I blocked them and that's it. That being said, of over 800 pods I've killed less than 20 every complained about it. So ... even though you are mostly right about a big group of people who just love to pick on others, not ALL gankers are alike. Thanks.
I realise that Sole, but there's definitely an element in the community that think along the lines I described. I should have added a foot note. But anyway those it applies to know who they are.
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Posted - 2014.09.18 16:31:00 -
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Josef Djugashvilis wrote:Eve Online...
You undock, you consent to being attacked.
Everything else in the game is secondary to this.
That's not even the issue. |

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Posted - 2014.09.18 16:36:00 -
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Josef Djugashvilis wrote:Grog Aftermath wrote:Josef Djugashvilis wrote:Eve Online...
You undock, you consent to being attacked.
Everything else in the game is secondary to this. That's not even the issue. It includes corp hopping in the case of unwanted wardecs.
Not at all, you can still blow their ship up, it's just you'll have CONCORD gate crashing. |

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Posted - 2014.09.18 17:02:00 -
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Ireland VonVicious wrote: The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.
There are mercenary corps for hire.
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Posted - 2014.09.18 17:47:00 -
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I still think this thread has less to do with PvP and more to do with what I said earlier.
Grog Aftermath wrote:I think it's more of a case of, hound the carebears, they've ruined our game, they must pay.
Although ruining instead of ruined would have been a better choice.
Which stems from some peoples concerns that the game will become more PvE orientated and less PvP.
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Posted - 2014.09.19 11:10:00 -
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Trixie Lawless wrote:Wow, this topic has gone from wardec mechanics to crying about not being able to freely pop people in high sec. People need to quit getting so damn angry over a video game.
It's actually about trying to make it as difficult as possible for PvE players. Trying to discourage them from remaining in-game.
The more PvE players the more likely they will be able to instigate changes. So keeping the numbers of PvE players down will tend to keep the game more PvP focused. |

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Posted - 2014.09.19 11:24:00 -
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Kaarous Aldurald wrote:Kiandoshia wrote:All the defender in a wardec can do is to opt out.
Why do people keep repeating this lie?
That's not a lie from their perspective, if you weren't such an extremist you might see that.
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Posted - 2014.09.19 11:40:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote:Kaarous Aldurald wrote:Kiandoshia wrote:All the defender in a wardec can do is to opt out.
Why do people keep repeating this lie? That's not a lie from their perspective, if you weren't such an extremist you might see that. There is no "perspective", it is 100% possible to mission or mine during a wardec.
In theory, but in practice that often doesn't happen.
What you are asking is that they should play possum for you so you can get your easy kill mails and they spend another week saving up for their next ship. It's not like it's hard to find them.
You keep on about they have no backbone in essence, well you should take a look in the mirror, because in that respect you're no different. Scared to suicide gank are you? |

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Posted - 2014.09.19 12:24:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: In theory, but in practice that often doesn't happen.
I do it pretty much every time someone decs this character's alliance. This is my locator character, I need to keep his standings high. And I do it in a faction battleship what's more, either a Navy Apoc or a Rattlesnake. It's possible, and it does happen. But since it requires more than zero effort, carebears write it off as not even being an option.
It requires experience as well, something a lot of PvEers don't have as they don't PvP (combat). A PvE ship isn't going to do well against a PvP fit. All they can really do is try to avoid you, which is what they're doing already.
Kaarous Aldurald wrote:Grog Aftermath wrote: You keep on about they have no backbone in essence, well you should take a look in the mirror, because in that respect you're no different. Scared to suicide gank are you?
You're not even pretending to pay attention, are you? I am a suicide ganker, and an awoxer among other things. But those two being somewhat functional methods to kill someone is absolutely no excuse to leave the third option broken and toothless. But hey, don't let silly things like facts stop you from just making **** up about me to support your narrative.
So we're back to you want to make it harder for carebears and easier to harass them. Which seems to be a common theme through this thread.
You already have the means and are using them, so why are you trying to make it even easier?
This game has PvP and PvE players, it'll never be a perfect system. The old war-dec system was being used by some as a means of harassment, which is probably why it was changed, if that was the only reason I don't know.
But if you take a hard-line extremist view then you'll never be happy until they've all left, even then you probably won't be happy because you won't have easy targets that don't shot back. |

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Posted - 2014.09.19 12:42:00 -
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Remiel Pollard wrote:Seneca Auran wrote:Remiel Pollard wrote: That's a problem with your limited perspective then, not the game.
Yes...it's all a matter of 'perspective' that initiating, maintaining, and accepting surrender offers for a War Dec are entirely up to the whim of the attacker, and that corp rolling is the only direct way a defender has of affecting the mechanic. Wrong. I've been in corps that have been decced by Marmite three times. The first time, I lost two ships, on both occasions trying to fight them. On the other two occasions, we'd learned how to deny them kills, and carry on business as usual. We even went to trade hubs. Don't tell me that rolling corp is the only way when I have done it plenty of other ways myself.
You won't turn PvEers into PvPers if they have no desire do so. |

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Posted - 2014.09.19 13:11:00 -
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Jenn aSide wrote:Aivo Dresden wrote:Hiply Rustic wrote:Non-consensual PvP in Hisec was never promised to be free of consequence. Possible, to be sure, but never without consequence. Those consequences come in the form of Concorde.
In Hisec, as in anywhere else, no one should be safe from PvP...and they aren't...but in Hisec the ganked know, by design, there will be a price paid by those who force PvP on them. There will at least be the minimal retribution of Concorde turning the gankers boat into destructible content.
Hence, you know, Hisec. Accepting the consequences of forcing someone else to PvP.
WarDecs are one of the by-design ways around those consequences, a way around the intended consequences of non-consensual PvP in Hisec.
Leaving a coporation or folding the corporation are by-design ways to force the non-consensual PvPer to face consequences for his actions. Leaving or folding a corporation in no way makes anyone, anywhere, immune to non-consensual PvP. It simply forces Hisec PvPers to pay for their pleasure. +1 This is pretty much the essence of it. They just want their consequence and responsibility free high-sec ganks. Their arguments really make no sense and any reason just goes straight past them. Nonsense, and i highlighted the reason why. I personally don't care that people can leave during a war dec though i think NPC corps are not restrictive enough (this is a payer run game, being in a non-player corp should not confer so many advantages for so little cost). If it was a matter of "fold the corp, lose the corp name forever" I'd have less of a problem with the activity, but it's "fold corp, make new corp with exact same name, keep on truckin". That's lame. I don't care if someone fights or not, but a game like EVE shouldn't have any such zero consequence BS.
Think you meant player.
Names have to be reusable, otherwise it'll get harder and harder to choose meaningful names. |

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Posted - 2014.09.19 13:18:00 -
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Jenn aSide wrote:Hiply Rustic wrote:
It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.
Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb. A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.
I don't see any point for a war-dec on a tiny corp. So why care about consequences of dropping and reforming a tiny corp.?
Edit: Expecting Ssabat Thraxx to jump in with his extortion racket idea. |

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Posted - 2014.09.19 13:36:00 -
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Jenn aSide wrote:Seneca Auran wrote:
Still waiting for the part where the defender has any direct control over the war dec mechanic itself. Or why the defender needs to do x/y/z to protect themselves, but all the attacker needs to do is pay 50 million ISK, click a button, then kill anything that pops up on their overview.
Because that's the game. The strong win over the weak. Better to become strong. The current mechanics reinforce weakness and don't inspire innovation. A war dec'd corp should be figuring out how to turn the tables on the war-deccer in some super creative way, how to keep doing business despite adversity. That's what makes a game fun, people figuring out new ways to counter other players. The current mechanic jsut says "its ok to be a monumental panty-waist in a video game where real loss is impossible". That's not EVE.
Quote: But I do like the 'use alts for hauling' advice in a thread that's all about how unfair and wrong it is that people can get around war decs. Or earlier when Kaardus referred to Red Frog as 'doing it right', when they literally exist as a chat channel and contract clearing house for undeccable NPC corp haulers, before going on to rant about how people who use PC corps as just a chat channel don't "deserve" the privilege.
The War Deccer argument might be more convincing if it had any coherent point beyond , "We need more easy kills!"
That's the lie you types cling to. I'm not a war dec guy, hell I don't much do pvp. I am an EVE player who thinks EVE should be EVE, a game for ruthlessly creative people who want to play, not a game for weak-minded people who can't deal.
It's not just about kills it's about making life harder for PvE players, I mean let's face it, it's not hard for PvP players in high-sec when they're up against PvE players.
What EVE is, is not for you to dictate, it's what CCP want it to be. Presently it caters for both PvP players and PvE players, now if CCP decided to cater for just PvP players, then they might as well get rid of CONCORD and with it they will lose part of their player base. But whatever happens it's ultimately their decision to make. |

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Posted - 2014.09.19 13:47:00 -
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Xuixien wrote: you keep throwing this word "harassment" around. while deccing might be considered harassment by some dictionary definitions, it is in no way harassment by any judiciary meaning of the word.
no one is really advocating harassing other players, or even really making it easier to do so. all we're advocating is a meaningful consequence to dodging out of pvp. right now there is no such consequence. you are literally whining about the idea that you cant dodge pvp costfree.
in the past, dodging wardecs was often considered a bannable exploit, but repeatedly deccing a corp was never considered harassment. something to chew on.
A war-dec is not harassment, but people were using the old system for that purpose.
It's why we have the system we have now.
But CCP have already said with the present system, that dodging war-decs is a legitimate tactic, so complain away if you must. But they did change it for a reason, so it's unlikely they will change it back. |

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Posted - 2014.09.19 13:51:00 -
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Kaarous Aldurald wrote:Xuixien wrote: you keep throwing this word "harassment" around.
They do that as a roundabout way of trying to make their rabid risk aversion legitimate. Because unless it is legitimate, absolutely nothing justifies permitting this exploit to continue. So if they manage to establish the dialogue that PvP of any kind constitutes harassment, then avoiding is a *good* act, instead of an evil one.
It's only an exploit in your mind, it's not actually an exploit because if it was CCP wouldn't allow it. |

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Posted - 2014.09.19 14:19:00 -
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Jenn aSide wrote:Hiply Rustic wrote:
If it's Killyouall's right to put a wardec on Notgonnahappen because sandbox, then it's Notgonnahappen's right to fold their tents because sandbox.
That demonstrates the underlying incorrect thought process that is the barrier here. EVE is a harsh open world sandbox pvp game. "Killyouall" is prefectly at home in such a game. "Notgonnahappen" is in the wrong game and should be playing a consensal pvp only themepark game like Star Trek Online (which i also play). "Killyouall's" opposite in a game like EVE is and should only be a guy named "GonnaBeatYouAtYourOwnGameWithMySmartsYouPvpHoe"
CCP decides how harsh , CCP also decides what toys to put into the sandbox and those toys in some cases will need restrictions to prevent them being tools for abuse. Sure they can get influenced by what players want, but ultimately it's their business and their decision. They also decide what players they want to market the game at.
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Posted - 2014.09.19 14:46:00 -
[63] - Quote
Feyd Rautha Harkonnen wrote:If a wardec mechanic is going to exist at all it should be meaningful, that means a defender shouldn't be able to use a simple exploit (drop corp) to dodge it.
Now I can debate whether wars should exist at all or not, but what I cannot stomach is a failure in logic that tries to defend the indefensible, an exploit to a game mechanic.
CCP would say this isn't an exploit, and 'working as intended', that's them trying to have their cake and eat it too. I might selfsame just say bullsh!t, and bad war mechanic is bad...
In short...
- Wars *must* follow someone who drops corp under wardec, for one week or until war ends, whichever is sooner. Anything less is an exploit and loophole.
Which would be worse than the old system, you could hound someone back to an NPC corp or out of the game.
Feyd Rautha Harkonnen wrote:
Additionally...
- Put wardec fees in a 'bucket' claimable by the defender, based on aggressor assets killed. - Increase NPC corp taxes to 50%. If someone wants to be safe, a premium should be paid for that.
DONE.
F
As the corps being targeted are PvE corps nothing would ever come out of the bucket, rendering it a complete waste of time.
Increase taxes to 50% and have players especially newer players asking themselves why do they even bother playing the game.
You talk about logic, yet your logic just follows a hard-line PvPers. |

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Posted - 2014.09.19 15:00:00 -
[64] - Quote
Jenn aSide wrote: For years CCP has gone down the wrong path.
Wrong path according to you.
It's CCP's business and it's up to them to decide which path they take.
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Posted - 2014.09.19 15:00:00 -
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Veers Belvar wrote:I see 55 pages of back and forth, without addressing the simplest issue here:
What is to prevent the target from docking up for a week and playing on alts? Please explain how your mechanic change prevents this solution?
It doesn't and that was discussed on page 1. |

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Posted - 2014.09.19 15:27:00 -
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Aivo Dresden wrote:Absolutely Not Analt wrote:Following the principle of Keep It Simple Stupid:
What if we just made it cost 50 million ISK per active wardec to dissolve a corp (no active wars = 0 ISK) and require a 24 hour timer before the corp dissolves. Now it costs exactly as much to end a war as it does to start one.
If you wanted to go one better, you could make it take a vote (LOL) of the shareholders to dissolve the corp which, I think, adds another 24 hours, and makes it more cumbersome to dissolve the corporation. I like this idea. Since the corps just get disbanded and recreated within a short period of time, you might as well just add in a feature that cancels a war after 24 hours, for the fee of 50 mill isk. I doubt however you'll find much sympathy here for any alternative suggestion that doesn't severely penalize the defending corporation.
Can't say I'm a fan of that idea, as a larger corp/corp with older characters where isk is no issue to them can keep hitting on a smaller corp. where isk is an issue to them. |

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Posted - 2014.09.19 17:08:00 -
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Feyd Rautha Harkonnen wrote:Finally, for your pansified heresies against EvE HTFU, we are adding a +1 to the Kill-It-Forward queue, where an innocent carebear will be murdered by us in hisec and told it was because of you and your heresies in this thread. Your heresies, our hands, their blood, your conscience. F
Lol. so I was right about you being a hard-line PvPer.
Well if you want to play the in-game terrorist that's up to you. But their blood as you put it is not on my hands, it's squarely on yours. You're the one making that decision, not me. |

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Posted - 2014.09.19 17:12:00 -
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Ireland VonVicious wrote:Grog Aftermath wrote:Ireland VonVicious wrote: The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.
There are mercenary corps for hire. Complete joke for the defending side. You have no idea who put mercs on you in the first place. Odds are high your paying guys working with the guys who are deccing you. I've yet to ever hear of one time hiring mercs helped a defending corp in over 5 years of playing.
Depends, helps if you know a good merc corp. |

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Posted - 2014.09.19 17:47:00 -
[69] - Quote
Feyd Rautha Harkonnen wrote:Grog Aftermath wrote:Feyd Rautha Harkonnen wrote:Finally, for your pansified heresies against EvE HTFU, we are adding a +1 to the Kill-It-Forward queue, where an innocent carebear will be murdered by us in hisec and told it was because of you and your heresies in this thread. Your heresies, our hands, their blood, your conscience. F Lol. so I was right about you being a hard-line PvPer. Well if you want to play the in-game terrorist that's up to you. But their blood as you put it is not on my hands, it's squarely on yours. You're the one making that decision, not me. The hands of the holy inquisitors of HTFU will be washed clean, by issuing a Kill-It-Forward notification to the victim post-detonation, explaining how you are the cause of his demise. In a magical act similar to the transmogrification of host into HIS flesh, the sin of capsuleer murder will be transferred from our skilled inquisitors hands, onto yours.... Just imagine. Out there right now some innocent carebear is running level 3 security missions in AFK bliss, unwaware that Grog Aftermath has set into motion his date with DEATH. ...unless perhaps, you publicly renounce your pansied heresies against HTFU. F
So you're an RPer, interesting.
Why would I renounce something, when I meant it?
If the war-dec system altered where it couldn't be abused by people that war-dec, then I would not have problem with it, but so far I've not seen anything that would achieve that.
Also, I'm not really a carebear, regardless of what you think of my views. But I will side with a topic if I feel there is just cause.
Edit: So depending on the topic I could just as easily be defending PvPers. |

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Posted - 2014.09.19 18:12:00 -
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Feyd Rautha Harkonnen wrote:Grog Aftermath wrote: ... Why would I renounce something, when I meant it?
Because it would save the life of the carebear you have otherwise condemned with your heresy. Our inquisitor who performs the beheading will no doubt now inform the victim you were also offered the opportunity to recant to save his life, and refused to do so. The clock is ticking..who will the lucky actor in our pageant of death be? Delicious... F
Like I said it has nothing to do with me, I'm sure you would still destroy someone's ship, only difference is you will blame me for it. Very big of you. |

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Posted - 2014.09.19 22:23:00 -
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Solecist Project wrote:And not only that ... ... I will make it a mutual foreverwar ........
Forever war that was a good book.
I get the feeling you two are looking to derail the thread.
I would suggest a room, but I'm reluctant to do so as it might result in broken furniture. |

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Posted - 2014.09.19 22:36:00 -
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Solecist Project wrote:I have no idea where you pick that 30-1 from ... ... but I guess making up excuses to duck out is your greatest ability....
Unlike you, I am not a coward ....
Try me ........ *points at Veer*
Think he's talking about the cost of a war-dec verses the cost of dropping a corp. and starting a new one. |

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Posted - 2014.09.19 22:50:00 -
[73] - Quote
Maybe it's time to lock this thread as it's mainly just going around in circles.
Nothing new seems to be coming to the discussion.
Other than marital bliss, sorry Sole, couldn't resist.  |

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Posted - 2014.09.20 09:30:00 -
[74] - Quote
Ssabat Thraxx wrote:
I disagree. You have no "right" to avoid PVP in a game, the main focusw and premise of which is non-consensual PVP, even if it is also a "sandbox."
Wrong, avoiding a conflict is a legitimate tactic, be it in RL or a game.
Same as picking your fights, no point picking a fight you know you can't win. |

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Posted - 2014.09.20 10:08:00 -
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Ssabat Thraxx wrote:Grog Aftermath wrote:Ssabat Thraxx wrote:
I disagree. You have no "right" to avoid PVP in a game, the main focusw and premise of which is non-consensual PVP, even if it is also a "sandbox."
Wrong, avoiding a conflict is a legitimate tactic, be it in RL or a game. Same as picking your fights, no point picking a fight you know you can't win. That's too sweeping a generalization to be an honest counterpoint, IMO. Isn't it HOW one avoids conflict that we're discussing here? For example, back in the Everquest days (hey its the first thing that comes to mind, ok :D) there was an exploit called "plugging;" if someone was killing you, you'd just unplug your cable modem, the game would then "autoplay" your character for you, only WAY WAY more powerful than you'd normally be. IIRC the idea was to save you form dying to a monster if you somehow lost connection, but in reality it was abused to avoid PVP deaths. That was "avoiding conflict," too. Coming up with an exploit that would make you be able to warp away without stabs even when pointed would be "avoiding conflict." Would that be ok? No. Too generalized counterpoint is too generalized.
That Everquest example is irrelevant to what's being discussed and you know it. That's just plain cheating (as your example is a game).
You were also saying that they shouldn't be able to avoid the fight, they have no right to. Regardless if you like it or not avoiding fights is a tactic just as valid as any other.
Without what we have at the moment how do people avoid the fight?
I can tell you how people used to avoid fights, by not using the character that was in the corp. which had the war-dec on them (I'm sure there were other methods as well) but that was a common method. How was that good for the game?
You see you pick fights (why I added the second line in what you quoted) you don't pick fights you know you would lose. Because that would see you sat in a station or playing another character or something else. I know you do it (if you do) just to extort isk from corps but they don't know that. You are just being selfish in a way as all you care about is making easy isk, you don't even care about the PvP.
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Posted - 2014.09.20 11:05:00 -
[76] - Quote
Ssabat Thraxx wrote: It's not irrelevant at all. I showed how an EQ player could "avoid conflict," or "avoid dying."
By cheating, we're not talking about deliberately causing a lost connect by pulling a cable out.
Would like to spend more time answering your post but I've run out of time, party to be at.
Be at least 24 hours before I'll be posting again. |

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Posted - 2014.09.21 14:23:00 -
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Kaarous Aldurald wrote:Valkin Mordirc wrote: I think that NPC need a reason to make people leave. Not force them, but give them a reason to want to leave. Seeing as most players don't care about the NPC Tax. It seems to a logical reason to up the tax rate. However if we can leave the Tax rate at it's current level, and come up with an idea to pushes the idea for NPC corpies to make a player corp I would be happy for that to happen.
I've been saying basically this for a while. (although hearing Gevlon Goblin agree with it is... disturbing? yeah that's a good word for it) NPC corps right now skew the risk/reward ratio. They provide too much relief from risk without commensurate loss of reward. But of course the whole problem stems from player corps not having enough carrots as well, obviously. Maybe some kind of structure you had to anchor in order to run higher level missions, or collect incursion payouts? Something to get people out and playing the game.
Except when the tax did go up in NPC corps a lot did moan (so they do care about tax) and the result of the tax increase caused 1 character corps to become more popular.
So stop with the bs about NPC corp members don't care about tax, because it simply isn't true. |

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Posted - 2014.09.21 14:50:00 -
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Veers Belvar wrote:Alavaria Fera wrote:So what is everyone's favorite way to dodge wardecs Gotta be the drop and reform corp and declare 30-1 victory. Nothing pisses em off more!
My favourite is play something else other than EVE.
Only four reasons I can think of why you would war-dec
1) You know that you won't lose.
2) To disrupt their game play.
3) You know that you won't lose and to disrupt their game play.
4) Just to try and extort isk from them. |

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Posted - 2014.09.21 16:58:00 -
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Remiel Pollard wrote:Grog Aftermath wrote:Veers Belvar wrote:Alavaria Fera wrote:So what is everyone's favorite way to dodge wardecs Gotta be the drop and reform corp and declare 30-1 victory. Nothing pisses em off more! My favourite is play something else other than EVE. Thought I'd explain why, it comes down to the employment record, I prefer to keep mine intact, rather than in and out all the time. However, if there was no employment record I'd opt for drop and reform. Only four reasons I can think of why you would war-dec 1) You know that you won't lose. 2) To disrupt their game play. 3) You know that you won't lose and to disrupt their game play. 4) Just to try and extort isk from them. Then you aren't thinking very hard at all, or reading much, because a veritable myriad of reasons have already been given on this very thread.
And those reasons come back to the 4 I've mentioned.
I didn't add fun in there because unless you war-dec a corp. that wants to fight back the fun is all one sided. Plus the issue being discussed has nothing to do with corps that want to fight back as they wouldn't disband the corp. in the first place. |

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Posted - 2014.09.22 07:40:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: And those reasons come back to the 4 I've mentioned.
I didn't add fun in there because unless you war-dec a corp. that wants to fight back the fun is all one sided. Plus the issue being discussed has nothing to do with corps that want to fight back as they wouldn't disband the corp. in the first place.
And of course we get back to the e-honor argument. Are you seriously incapable of realizing that, yes, I do have fun shooting people whether or not they chose to fight back? And yes, by the way, it is "chose", not "able", because everyone in EVE Online is able to fight back.
There's a difference between fighting back and standing a chance of surviving and fighting back and standing no chance of surviving. Which is why I say able because it isn't really a choice.
e-honor isn't even an argument that's just some glorified excuse.
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Posted - 2014.09.22 08:16:00 -
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Remiel Pollard wrote: Thanks for confirming loud and clear that you haven't thought about it as much as you think you have. There are a stack of reasons, many of them discussed right here in this thread, to declare war in high sec that have nothing to do with the four you listed. I'm not sure what a four-piece version of a false dichotomy is called exactly, but that's what you just did.
Ok, do you have one particularly in mind?
Bearing in mind it has nothing to do with corps that want to fight back.
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Posted - 2014.09.22 09:43:00 -
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I've left enough time for post 1290 to have been answered and it hasn't been.
So there isn't much more to say in this thread and the discussion and the reasoning are just being repeated.
My own personal view of the current system, is this
From an RP point of view the current system doesn't work, from a practical point of view it's a good fit especially as you can still suicide gank anyone. I think the practicality outweighs the RP in the case of dodging war-decs.
As the game is catering for both PvP players and PvE players the game will never be perfect for both groups, all you can hope for is a best fit.
Now it's time to leave this thread, as it no longer serves any purpose. |

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Posted - 2014.09.22 15:06:00 -
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Priscilla Project wrote:*points at Veers for being a coward and a liar*
meh... wrong char. There goes my consistency. -.-
I expect Veers will be very happy with you Sole.
You just got him 4 billion isk.
After many years of gaming have decided my time would be better spent in the real world.
Isk will be sent very soon Veers  |

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Posted - 2014.09.22 15:18:00 -
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Priscilla Project wrote:Grog Aftermath wrote:Priscilla Project wrote:*points at Veers for being a coward and a liar*
meh... wrong char. There goes my consistency. -.- I expect Veers will be very happy with you Sole. You just got him 4 billion isk. After many years of gaming have decided my time would be better spent in the real world. Isk will be sent very soon Veers  So? As if he needed the money for anything productive anyway. All he cares about is incursions, isk/hour and ruining highsec. If you leave, we all win anyway.
Then we all win, nice to finish on a positive 
Isk sent Veers, enjoy. |
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